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AI 스토리 속편: 줄거리 시뮬레이션

허구의 세계를 동기와 비밀의 네트워크로 생각하고, 하나의 사건이 줄거리를 어떻게 바꾸는지 살펴보세요.

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한 챕터 + 다음에 무슨 일이 벌어져야 할까요? · 📄 샘플 문서가 첨부되어 있습니다.

예시 문제

등대지기가 사라진 후 이야기는 어떻게 전개될까요? 어떤 인물들이 영향력을 얻게 되고, 어떤 갈등이 심화되며, 결말은 어떻게 될까요?
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📄 샘플 문서

↓ 다운로드

The Keeper of Saltmouth Light — Chapter One

The storm came in from the north on the night of the ninth of November, and by morning the lamp on Saltmouth Light was dark for the first time in forty-one years. The door at the top of the tower was open. The logbook lay on the table, its last line unfinished: "If Kell comes again, tell him—". Of the keeper, Ansel Vey, there was no trace.

The town

Saltmouth is a port of 2,300 souls at the end of a long coastal road. Its fishing fleet has shrunk from sixty boats to nineteen. The lighthouse stands on a rock 800 metres from the harbour, reached by a causeway that floods twice a day.

The people

  • Mira Vey, 34, Ansel's daughter, left Saltmouth at nineteen after a quarrel no one in town talks about. She has not spoken to her father in twelve years. She arrives on the morning bus with one bag, intending to stay three days.
  • Doran Kell, harbour master, ambitious and polished, wants to modernise the port: automatic beacons, a new container quay, investors from the capital. The old lighthouse is in his way — Ansel refused to leave, and Kell visited him on the evening of the storm.
  • Tess Ord, who runs a "fish transport" boat that rarely carries fish, owed Ansel 4,000 crowns. She was seen on the causeway at midnight. She says she went to pay him back; her boat was out at sea until dawn.
  • Father Elias Brand, the town priest, was Ansel's only friend. Two weeks ago Ansel gave him a sealed letter "for Mira, if anything happens". Brand has not mentioned it to anyone, and he has opened it.
  • Constable Wren Hale, young and new to the town, is in charge of the search and is quietly being told by Kell to call it an accident.

What is known

  • The lamp went out at 01:40, according to the coastguard log.
  • Ansel's boat is still tied at the rock.
  • The town council votes in ten days on Kell's plan to decommission the light.
  • Ansel's will, if found, decides who owns the lighthouse cottage — and the land under it.

The hook

That evening Mira climbs the tower alone. Behind the lens, scratched into the brass, she finds a date — the day she left Saltmouth — and below it a single word: "Forgive." Downstairs, someone is knocking. It is Father Brand, holding an envelope with her name on it, and his hands are shaking.

This material is fictional and was created as an example for a simulation.

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작동 방식

  1. 01
    지식 그래프

    여러분의 자료에서 사람, 조직, 사건들을 추출하여 세계의 공유된 기억 속에 녹여냅니다.

  2. 02
    인구

    각 개체는 개성, 관심사 및 고유한 기억을 가진 에이전트가 되며, 시뮬레이션 매개변수는 자동으로 조정됩니다.

  3. 03
    시뮬레이션

    요원들은 두 개의 소셜 플랫폼에서 동시에 게시물을 올리고, 댓글을 달고, 논쟁을 벌이고, 생각을 바꾸는 등, 여러 차례 활동을 이어간다.

  4. 04
    보고서

    분석가는 발생한 모든 일을 조사하고 주요 전환점, 위험 요소 및 영향력 있는 집단을 포함한 예측 보고서를 작성합니다.

  5. 05
    대화

    담당 요원에게 왜 그렇게 반응했는지 물어보거나, 분석가에게 추가 질문을 해보세요.

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